
Priya N.
Ex-narrative designer on two BAFTA-nominated RPGs. Obsessed with quests that remember your choices.

Warrior Artifact Quest is an independent studio crafting narrative-driven RPGs and real-time combat systems — from first concept sketch to a live, patched, and player-loved release across PC and console.

Founded above a coffee roaster on Redchurch Street in 2016, we grew out of the Shoreditch indie-games scene into a full-service studio of eighteen people. We take a small number of projects each year so every title gets senior attention from kickoff to launch day.
Our house engine tooling is built on Unreal and a custom quest-scripting layer that lets designers iterate on branching narratives without waiting on a build. It means faster playtests, tighter feedback loops, and mechanics that actually survive contact with real players.
A clear, milestone-based pipeline you can follow at every stage. You own the IP; we bring it to life on time and on budget.
We pressure-test the core loop, define the target platforms, and produce a vertical-slice plan with a fixed scope and budget before a single asset is built.
A playable prototype proving the fun. We grey-box levels, wire up combat and movement, and run weekly playtests with our Shoreditch tester pool.
Full content build: characters, environments, VO, systems, and UI. You get fortnightly builds and a live burndown board tracking every milestone.
Certification, store setup, and day-one patch. We stay on for balance updates, seasonal content, and telemetry-driven tuning after release.
No account managers between you and the makers. You talk to the leads doing the work.

Ex-narrative designer on two BAFTA-nominated RPGs. Obsessed with quests that remember your choices.

Builds the engine tooling and combat framework. Fifteen years across Unreal and bespoke C++ pipelines.

Leads concept, characters, and environment art. Turns mood boards into worlds you want to explore.

Owns the core loop and systems balance. Runs every playtest and reads every piece of telemetry.
Hover a card to see how each discipline shows up in your project.

Branching stories that react to the player.
Choice-driven quest graphs, reactive dialogue, and a custom scripting layer so writers iterate without engineering bottlenecks. We author, record, and integrate full voice-over.

Combat that feels responsive and fair.
Frame-tuned melee and ranged systems, enemy AI behaviour trees, hit-reaction and animation blending, and a data-driven balance pipeline your designers can tune live.

From concept to a shipping, optimised build.
Concept art, 3D characters and environments, VFX, and performance optimisation with full console certification and cross-platform builds for PC, PlayStation, and Xbox.
Transparent pricing in GBP. Every engagement starts with a free 45-minute scoping call.
Prove your core idea is fun before committing to full production.
A dedicated pod taking your game from prototype to launch.
Slot our specialists into your existing team and pipeline.
Prices exclude VAT. Custom full-production quotes provided after a discovery phase.
Whether you have a finished design doc or a single sentence, we’d love to hear it. We reply to every serious enquiry within two working days.