Concept artwork from a Warrior Artifact Quest game world
Game Development Studio · Shoreditch, London

We build worlds worth getting lost in.

Warrior Artifact Quest is an independent studio crafting narrative-driven RPGs and real-time combat systems — from first concept sketch to a live, patched, and player-loved release across PC and console.

The Warrior Artifact Quest studio team at work in Shoreditch
Who we are

A compact strike team of engineers, artists, and storytellers.

Founded above a coffee roaster on Redchurch Street in 2016, we grew out of the Shoreditch indie-games scene into a full-service studio of eighteen people. We take a small number of projects each year so every title gets senior attention from kickoff to launch day.

Our house engine tooling is built on Unreal and a custom quest-scripting layer that lets designers iterate on branching narratives without waiting on a build. It means faster playtests, tighter feedback loops, and mechanics that actually survive contact with real players.

9
Years shipping games
14
Titles released
3.2M
Copies sold worldwide
18
People in the studio
How we work

From a one-page pitch to a game on players’ hard drives.

A clear, milestone-based pipeline you can follow at every stage. You own the IP; we bring it to life on time and on budget.

  1. Phase 01

    Discovery & Vision

    2–3 weeks

    We pressure-test the core loop, define the target platforms, and produce a vertical-slice plan with a fixed scope and budget before a single asset is built.

  2. Phase 02

    Prototype & Grey-box

    4–8 weeks

    A playable prototype proving the fun. We grey-box levels, wire up combat and movement, and run weekly playtests with our Shoreditch tester pool.

  3. Phase 03

    Production & Art Pass

    4–10 months

    Full content build: characters, environments, VO, systems, and UI. You get fortnightly builds and a live burndown board tracking every milestone.

  4. Phase 04

    Launch & Live-ops

    Ongoing

    Certification, store setup, and day-one patch. We stay on for balance updates, seasonal content, and telemetry-driven tuning after release.

The crew

The people who will actually make your game.

No account managers between you and the makers. You talk to the leads doing the work.

Portrait of Priya N.

Priya N.

Studio Director & Creative Lead

Ex-narrative designer on two BAFTA-nominated RPGs. Obsessed with quests that remember your choices.

Portrait of Marcus D.

Marcus D.

Technical Director

Builds the engine tooling and combat framework. Fifteen years across Unreal and bespoke C++ pipelines.

Portrait of Yuki T.

Yuki T.

Art Director

Leads concept, characters, and environment art. Turns mood boards into worlds you want to explore.

Portrait of Leah S.

Leah S.

Lead Game Designer

Owns the core loop and systems balance. Runs every playtest and reads every piece of telemetry.

What we do

Capabilities that carry a title end to end.

Hover a card to see how each discipline shows up in your project.

Narrative & Quest Design

Narrative & Quest Design

Branching stories that react to the player.

Choice-driven quest graphs, reactive dialogue, and a custom scripting layer so writers iterate without engineering bottlenecks. We author, record, and integrate full voice-over.

Real-time Combat Systems

Real-time Combat Systems

Combat that feels responsive and fair.

Frame-tuned melee and ranged systems, enemy AI behaviour trees, hit-reaction and animation blending, and a data-driven balance pipeline your designers can tune live.

Art, World & Technical Delivery

Art, World & Technical Delivery

From concept to a shipping, optimised build.

Concept art, 3D characters and environments, VFX, and performance optimisation with full console certification and cross-platform builds for PC, PlayStation, and Xbox.

Engagements

Ways to work with the studio.

Transparent pricing in GBP. Every engagement starts with a free 45-minute scoping call.

Prototype Sprint

from £14,500fixed, 6 weeks

Prove your core idea is fun before committing to full production.

  • Playable vertical-slice prototype
  • Core loop & combat greybox
  • Two rounds of playtesting
  • Scope & budget plan for production
Book a sprint
Most popular

Full Production

from £9,800per month, retained

A dedicated pod taking your game from prototype to launch.

  • Dedicated design, art & engineering pod
  • Fortnightly builds & burndown board
  • Live-ops & launch support
  • Weekly senior producer check-ins
Plan production

Co-development

from £6,200per month, per specialist

Slot our specialists into your existing team and pipeline.

  • Embedded senior specialists
  • Combat, tools or art focus
  • Your engine, tools & process
  • Flexible month-to-month rolling
Add specialists

Prices exclude VAT. Custom full-production quotes provided after a discovery phase.

Get in touch

Tell us about your game.

Whether you have a finished design doc or a single sentence, we’d love to hear it. We reply to every serious enquiry within two working days.

Studio
58 Redchurch Street, Shoreditch, London E2 7DP
Studio hours
Mon–Fri, 9:30am–6:00pm GMT